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Ten Games Played in 2011
Not necessarily released in 2011, here are 10 games I played throughout the year.
Rage. Looking back on these 10 games, and others I played but haven’t mentioned, Rage has to go down as my least favorite and most disappointing game of 2011. It had everything I wanted, but didn’t capitalize on any of it. Sure, it had a few pretty snazzy weapons, and it definitely looked amazing. The game itself was rather boring though, and the blatant, punch-you-in-the-face mission delivery dialogue was utter crap. Seriously, how did these people survive before I popped out of my pod? I did EVERYTHING for them. The ending was also one of the worst/cheap I’ve ever played/seen. To me, all the great ideas the devs made have had were completely lost in the execution with Rage.

Ten Games Played in 2011

Not necessarily released in 2011, here are 10 games I played throughout the year.

Rage. Looking back on these 10 games, and others I played but haven’t mentioned, Rage has to go down as my least favorite and most disappointing game of 2011. It had everything I wanted, but didn’t capitalize on any of it. Sure, it had a few pretty snazzy weapons, and it definitely looked amazing. The game itself was rather boring though, and the blatant, punch-you-in-the-face mission delivery dialogue was utter crap. Seriously, how did these people survive before I popped out of my pod? I did EVERYTHING for them. The ending was also one of the worst/cheap I’ve ever played/seen. To me, all the great ideas the devs made have had were completely lost in the execution with Rage.

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Rage. I think there have been maybe a handful of games in my life where I was fully stoked going in and came out with an utter hatred for said game. Rage is the newest entry into that handful. Sure, it’s gorgeous. The gunplay is solid once you get used to it. Sinking a Wingstick into a mutant’s head is immensely satisfying. It’s the back end that killed it for me. *Spoilers Ahead*
When I say back end, I mean things like story and level mechanics. Fetch quests aren’t annoying to me unless they are pretty blatantly spelled out that way. Nearly (maybe all?) every major mission in Rage is structured in a similar way, and every character essentially tells you the same exact thing, only with a slightly different phrasing. Go here, get this. Okay you’re here, but before I give it to you, I’m gonna need you to get this other thing first and bring it back to me, or go do this while you wait for object A to be ready. Rinse, repeat. By the end of the game I felt more like a glorified errand boy than any kind of hero, and I actively questioned why these lazy sods couldn’t get off their asses and help. Poor excuse for mission design.
Maybe I’m just burnt on FPS’s in general, because I really hate the current trend of using mini-hoard modes as a substitute for boss battles. So many times was I trapped in an area while forced to defend against several waves of mutants/authority/gearheads who were thrown at me. Once or twice, fine, I can deal. In every major mission there is at least one of these sections, more than likely revolving around the object you’re in there to retrieve (while you’re waiting for object A to be ready of course). The end of the game is a freaking three-tiered hoard mode for crying out loud.
Oh, and if you’re going to make the major story levels essentially 30-40(+/-) minute ordeals (if you back out you lose progress), you’d better have a decent checkpoint system in place. Rage does not, and I overcompensated with my manual saves to the point where immersion wasn’t even possible.
I did not get into the driving aspects at all. I know I probably did myself a disservice by not being more active in the races and such, but I really disliked everything about the driving in Rage.
I really tried to like Rage. It had a good enough premise. I love Borderlands and would like to play Fallout, eventually. I knew it was a mix of both, maybe a diet version of said games, but that’s why I was so excited for it. The end result though, gah. I can’t trade Rage in fast enough.

Rage. I think there have been maybe a handful of games in my life where I was fully stoked going in and came out with an utter hatred for said game. Rage is the newest entry into that handful. Sure, it’s gorgeous. The gunplay is solid once you get used to it. Sinking a Wingstick into a mutant’s head is immensely satisfying. It’s the back end that killed it for me. *Spoilers Ahead*

When I say back end, I mean things like story and level mechanics. Fetch quests aren’t annoying to me unless they are pretty blatantly spelled out that way. Nearly (maybe all?) every major mission in Rage is structured in a similar way, and every character essentially tells you the same exact thing, only with a slightly different phrasing. Go here, get this. Okay you’re here, but before I give it to you, I’m gonna need you to get this other thing first and bring it back to me, or go do this while you wait for object A to be ready. Rinse, repeat. By the end of the game I felt more like a glorified errand boy than any kind of hero, and I actively questioned why these lazy sods couldn’t get off their asses and help. Poor excuse for mission design.

Maybe I’m just burnt on FPS’s in general, because I really hate the current trend of using mini-hoard modes as a substitute for boss battles. So many times was I trapped in an area while forced to defend against several waves of mutants/authority/gearheads who were thrown at me. Once or twice, fine, I can deal. In every major mission there is at least one of these sections, more than likely revolving around the object you’re in there to retrieve (while you’re waiting for object A to be ready of course). The end of the game is a freaking three-tiered hoard mode for crying out loud.

Oh, and if you’re going to make the major story levels essentially 30-40(+/-) minute ordeals (if you back out you lose progress), you’d better have a decent checkpoint system in place. Rage does not, and I overcompensated with my manual saves to the point where immersion wasn’t even possible.

I did not get into the driving aspects at all. I know I probably did myself a disservice by not being more active in the races and such, but I really disliked everything about the driving in Rage.

I really tried to like Rage. It had a good enough premise. I love Borderlands and would like to play Fallout, eventually. I knew it was a mix of both, maybe a diet version of said games, but that’s why I was so excited for it. The end result though, gah. I can’t trade Rage in fast enough.

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dreamunicorn:

Hey there handsome

dreamunicorn:

Hey there handsome

Tags: Rage
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Rage. I am getting more excited for this every time I see something new from it.

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Rage - The Novel. I’m a sucker for novels based on video games. Stoked for Rage, but not sure if I care enough to read this.

Rage - The Novel. I’m a sucker for novels based on video games. Stoked for Rage, but not sure if I care enough to read this.